Tiger Street Football

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Tiger Street Football is back and it’s bigger than ever, this year there is over US$100,000 in prize money and one lucky Australian Team will get the chance to win up to US$44,000 and 3 all-expenses paid trips to Mongolia, Cambodia and Singapore. The entire Australian Qualifying Tournament will be held at KIKOFF Fraser Park on the June Long Weekend.

As with all Tiger Events there will be music, dancers, artists and more to keep you entertained through the day. Full details to follow in the next few weeks.

In June 2012, Tiger Street Football brought its fast and furious, intense gamechanging tournament to Australian shores for the first time. Held at Sydney’s Overseas Passenger Terminal, Tiger Street Football broke new ground and set the platform for many years to come. Back with a vengeance, the electrifying game of ball is back bigger, better and more action-packed than ever.

In true Tiger Beer style the two day event will be a radical display of everything street. DJ’s, Artists, Tiger Cage Girls, Dancers and the beer will flowing.

Teams in the Australian Finals must consist of 7 players. The winning team must commit to play in the three overseas events and may not change players.

2014 Draw

View fixtures and results

Click the link below for the 2014 Australian Finals

Check out the video from last years Australian event below

Stage One – Australian Qualifying

Where
Kikoff Fraser Park

Structure
Teams Compete in group stages and knockout to be crowned Australian Champions and the huge first prize.

Group Stage (choose which one you want)

  • Group A,B,C – Sat June 7 ,9am-12pm
  • Group D,E,F – Sat June 7, 12m-3pm
  • Group G,H,I – Sun June 8, 9am-12pm
  • Group J,K,L – Sun June 8, 12pm-3pm

Knockout Stage

  • Monday June 9, 12pm-6pm

Prizes
1st Place – 3 all expenses paid trips to Asia to compete in the Finals and a minimum US$4,000 in prize money!
2nd Place – AU$1,000
3rd Place – AU$500
Goal of the Tournament – $1,000

Stage Two – Tiger Street Football Finals

Where
Cambodia, August 9-10 (3 games per team)
Mongolia, August 23-24 (3 games per team)
Singapore, September 6 (1 game plus grand finals)

Structure
See Finals Format Tab below

Prizes
1st – US$40,000
2nd – US$20,000
3rd – US$10,000
4th – US$8,000
5th – US$7,000
6th – US$6,000
7th – US$5,000
8th – US$4,000
7th – US$5,000
MVP – US$2,000
Golden Boot – US$1,000
Golden Gloves – US$1,000

REGISTRATION OF TEAMS

  1. Each person is allowed to enter only in ONE team.
  2. The Organizer reserves the right to repudiate the registration of any team or player(s) at its discretion.
  3. No substitution, de-registration or inclusion of players will be allowed after the closing date of registration, unless there is a valid reason which has to be accepted by the organizers.

COMPOSITION OF TEAMS

  1. The team will comprise of a maximum of seven (7) players in a squad, the Team Captain and a maximum of six (6) other players.
  2. The contest is only open to amateur Futsal/Football teams and players. “Amateur” players exclude all persons who play Futsal/Football in a professional or semi-professional capacity currently. By registering to compete in the tournament, the team (including all players within the team) must ensure that they are amateur players and that they do not belong to any semi/pro clubs/associations, etc. The organizers retain the right to exclude any team if it includes non-amateur player(s) and such team may be eliminated at any point of the competition. If any prizes have been awarded, their prizes will have to be returned to the organizer. In any matter to the status of players and /or whether a player is amateur or not, the decision of the Organizer will be final.
  3. If eligible/applicable, teams are not allowed to change players when competing in a different country of the Tiger Street Football tournament unless valid reason is given and approved by the organizer.
  4. Teams who have qualified for subsequent Tiger Street Football related events (Grand Finals) are NOT ALLOWED to change its team composition; unless otherwise approved by the organizer (i.e.: Serious injury, hospitalization, etc. Medical proof might require validating a team’s reason for changing its members. The final decision is dependent on the event organizer’s discretion.

PERIOD OF TOURNAMENT AND VENUES

  1. The 2014 tournament will be held in Cambodia (9 – 10 August 2014), Mongolia, (23 – 24 August 2014) and Singapore, (6 September 2013 – Grand Finals)
  2. The Organizer, at its discretion reserves the right to change the date, time and venue of the fixtures for the tournament.
  3. Teams are required to register at the venue on the day of their qualifying round and bring proof of identification (Photo ID, passport, Driver’s license).

TOURNAMENT RULES

  1. All players must bring along their valid identification cards or passports on the day of the tournament for verification purposes.
  2. Team Manager/Official/Captain will undertake to submit their team line-up form to the presiding Tournament Official for all matches at least 30 minutes before the scheduled time of play. Teams will concede a walkover, if they fail to turn up 5 minutes after the scheduled time of play, unless they have valid reasons, wherein the decision of the presiding Tournament Official will be final.
  3. In the Australian and Singapore Grand Finals knockout, if the score ends in a draw after full-time, the winner will be decided by sudden knock out. After full time, 4 players will stay on the pitch. The first team to score wins. If after 1 minute no team scores, then a player from each team will be withdrawn. If after another minute no team has scored, then another player is removed and repeated until 2 players from each team remain on the pitch, at which time, they will play non-stop until a goal is scored. No Substitution is allowed after FULL Time whistle, it is only permissible if a player is seriously injured.
  4. For the Finals each team will be distributed two sets of contrasting (color) and numbered jerseys. The first named team on the fixture list will ensure that their jerseys are in contrast in color to those of their opponents. Shin guards are advised but not compulsory. Jerseys must NOT have alcohol branding that conflict with the title sponsor. Players are not allowed to wear ‘full-studded’ boots.
  5. Any form of rough play, un-gentlemanly and unsportsmanlike conduct is strictly forbidden.
  6. The Team Managers/Officials/Captains will be responsible to monitor and ensure that their player/s under suspension are not fielded for subsequent matches, failing which the team may be disqualified.
  7. Team supporters will not question the decision of the referee. Sideline coaching/ instructions are NOT allowed. If supporters continue with bad language/sideline coaching and attempt to distract the Referee from the game, the Referee has the right to ask the Team Manager/Official/Captain to restrain their supporters. If this appeal is not heeded, the Referee will warn the Team Manager/Official/Captain that this is a breach of the tournament rules and that disciplinary action will be taken against the team.
  8. In this case, the Referee reserves the right to default the infringing team, abandon the game and submit a report to the Organizing Committee for a decision.
  9. If, for any reasons a match could not be played, the match may be rescheduled at the discretion of the organizer.
  10. On entering this tournament, participants agree and accept all administrative, disciplinary and refereeing matters related to the event; and agree to observe the principles of fair play.
  11. If for any reason a team is unable or unwilling to participate in the tournament, the event organizer reserves the right to substitute the team with another team of its choice.
  12. If advised, teams are required to wear event-sponsored jerseys/kits provided by the organizer. Failure to do so might result in a team’s disqualification for being non-cooperative. Alteration of any kind or improper donning of the provided event kits will be deemed as being non-cooperative. Teams are still required to bring along their own two sets of contrasting/numbered jerseys as a backup (Sponsored attire includes but are not limited to jerseys, shorts, socks and shoes).
  13. It is the players/teams own duty to be familiar with the Rules and Regulations governing this tournament.
  14. No hard or sharp objects including jewelry, piercings, earrings, neck chains, etc. are to be in possession on players on the pitch during play. The referee has the right to ask a player to remove any potentially dangerous objects if he deems fit. Fingernails are to be kept short; the referee can exclude a player if he deems that the player has infringed this rule.

Teams

  1. Teams must be comprised of all males, consisting of a maximum of 7 players, inclusive of a team captain.
  2. Maximum of 5 players per team on the court: To start a match each team would need a minimum of 4 players. Any team/s starting a match with less than 4 players will automatically be disqualified and the match will either be abandoned or a walkover.
  3. Substitution will only be permitted during half time or in the event of an injury.

Duration of Matches

  1. Games will be 20 minutes of running time with two 10 minutes halves; with a 2-minute half time break.
  2. Games may be shortened to make up for any delays in schedule; half time break included. Teams will be notified at the beginning of the match or during half time.
  3. During the LIVE window period, injury time will be included for all fouls/injuries. At the 9th minute of each half, the tournament director will access and decide the amount of injury time to be included to the half. The match clock will be counting ‘upwards’ (as opposed to ‘downwards’ to zero time). The referee will be notified of the injury time to be included to the half.

Start

  1. First possession in the first half will be given to the ‘home’ side team. The first possession in the 2nd half will be given to the other team. At each half, the goalkeeper will bring the ball into play.
  2. When a goal is scored, the team that has conceded the goal receives the ball and the goalkeeper is allowed to bring the ball back into play immediately after the referees’ whistle.

Goalkeeper Rules

  1. A goalkeeper is allowed to score goals; if the ball is in-play and not from a dead ball situation (see point 7)
  2. The goalkeeper is allowed to leave the penalty area.
  3. The goalkeeper must not hold the ball longer than 5 seconds in his own penalty area (“Time -Wasting”). The referee will automatically award penalty kick to the opposing team should the Goalkeeper use time wasting tactics in his own penalty area.
  4. Any player may be the goalkeeper at any given time during the match. Only one person from the defending team is allowed to be in the penalty area as the goalkeeper.
  5. The goalkeeper must distribute the ball via an underarm throw (below his shoulder height and the ball must not travel in an upward trajectory; no tossing the ball upwards). If the goalkeeper does not distribute the ball underarm, an indirect free kick will be awarded to the other team at the half way line.
  6. A pass back rule applies. If a goalkeeper picks the ball up with his hands after receiving a pass back from a teammate the other team is awarded a penalty kick.
  7. From a dead ball situation, the goalkeeper must pass the pass to an outfield player and may not score directly.

Rules for Penalty Area

  1. Outfield players must not enter the penalty area. This rule applies to both attacking and defending players.
  2. If a second player from the defending team enters the penalty area, the other team receives a penalty kick from the penalty marker.
  3. If a player from the attacking team enters the penalty area, the other team receives the ball, which is to be brought into play by the defending goalkeeper.

Time-wasting

  1. The referee can award a penalty against a team that is persistently time wasting after the team has been first warned about its conduct.

Penalty Kicks

A penalty for the opposing team is given when:

  1. Another player, apart from the goalkeeper of the defending team enters the penalty area.
  2. A team passes back three times in a row directly to their own goalkeeper with the intention of time wasting (without a player from the opposing team having had the chance to touch the ball).
  3. The goalkeeper holds the ball longer than 5 seconds in his penalty area (“playing for time”).
  4. If the goalkeeper picks up the ball with his hands when he receives a back pass from a player on his own team.
  5. A penalty kick must be taken towards the goal. If the ball moves backwards from the goal the penalty is disallowed.
  6. Once the penalty is taken and does not score, the ball continues to be in play. (ie: deflects off the post, deflects off the keeper, etc.).

Rules for Free Kicks and Out Balls

Free Kicks

  1. All free kicks are indirect. All players of the opposing team must be a minimum of 2 meters from the ball when a free kick is being taken.
  2. The referee awards a free kick for:
  • All fouls on the field except for any offence, which is seen as a “penalty offence”.
  • If a player seeks to gain an advantage by holding the perimeter board or fence with his hand/s.

Out Balls

  1. If a ball goes out of play over the board (outside of the pitch), the goalkeeper receives the ball and throws the ball back into play.

Fouls

  1. Each match will have one chief referee. All decisions by the referee will be final.
  2. In the event of a foul or unfair play the referee may judge as follows:
  • Yellow card will be shown to a player as a first caution for infringement and will automatically warrant a suspension from play for that player for the remainder of the half. But the player will be able to play the 2nd half or the next match.
  • Yellow Card: Yellow card equal to 2 minutes sinbin. Maximum twice for same player, second cautionable offences will be a RED card for the player. Depending on the level of offends, referee on duty will determine if the player is suspended or BAN.
  • Red card (match penalty): for serious foul play, a player is excluded from the rest of the match and also the remaining games for his team for that day. The team has to play with one less player for the remainder of the match.
  • Red Card: A team which has had a player sent off “red card” will be allowed to field 5 players in subsequent matches by substitutes. However, the player who has received the red card will not be eligible to be a substitute.
  • Coaches and managers may be asked to leave the technical area if they fail to behave in a responsible manner. The event organizers reserve the right to decide what action to take against the coach or manager. Sanctions include suspension from future games.
  • Red Card: In the event of a draw when teams advance into extra time. The team that received a red card will not be allowed to substitute in a new player. (i.e.: First minute=4 vs. 3, second minute=3 vs. 2, third minute=2 vs. 2).
  • All Sliding tackles with or without the ball to gain advantage are STRICTLY PROHIBITED. The player will automatically be sent off.
  • Exclusion from the tournament for a team or player: If rules are seriously breached (heavy foul play, foul play on purpose, unacceptable behavior on the court towards the referees, the audience or other players), one player or a team can be excluded from the tournament/event. If a whole team is excluded from the tournament, all matches scheduled for that team will be awarded to the opposition.

One Rule Change

  1. For the Australian Tournament, there will be one (1) rule change effected for the tournament.
  2. The rule changed that will be effected at each tournament will be decided by the Organizer and announced closer to the events

Format Of Play

  • Each team will play a minimum of 3 games in the group stage. Each Group stage will last no longer than 3 hours and teams can select which time-slot they play in.
  • Game will be played for the duration of 20 minutes, with two 10 minutes halves and a 2 minutes half-time break.
  • The top two finishers proceed to knockout on Monday June 9.

Stage 1 – League Format

  • Each team plays every other team once
  • Groups will be allocated time slots at present these are:
    • Group A,B,C – Sat June 7 ,9am-12pm
    • Group D,E,F – Sat June 7, 12m-3pm
    • Group G,H,I – Sun June 8, 9am-12pm
    • Group J,K,L – Sun June 8, 12pm-3pm

Stage 2 – Knock Out System

  • The top two finishers from each group proceed to knockout on Monday June 9
  • Teams with the highest number of points being at the top and team having scored the lowest number of points being at the bottom
  • Losers of Semi-Finals will play 3rd and 4th Finals
  • Winners of Semi Finals battle for Champion of the league.

Position of teams in the group table is determined by the number of points scored at the end of the rounds. The number of goals they score in a game has no impact on the number of points awarded. In the event that 2 or more teams are tied with the same number of points, the teams placing will be determined in the following order:

  1. Goal Difference: Team with the better goal difference will qualify
  2. Goals For: Team with the least goals against will qualify
  3. Goals Against: Team with the least goals against will qualify
  4. Head to Head result: The winner of the head to head meeting will qualify

PRIZE Purse Distribution

Prizes are quoted in AU Dollars

  • Australian Champion 2014 – Qualification to Tiger Street Football Finals including all-expenses paid trips to Cambodia, Mongolia and Singapore
  • Runner-Up  $1,000
  • 3rd Placing $500
  • Goal of the Tournament $1,000

All prizes will be awarded at the presentation at the end of the day on June 9 and players/teams must be present to receive their prize.

Format Of Play

  • Each team will play a total of 7 games in the league – three games each in Cambodia, Mongolia and once in Singapore to accumulate a total of 28 games with a playoff in the league.
  • Game will be played for the duration of 20 minutes, with two 10 minutes halves and a 2 minutes half-time break.
  • The top four finishers proceed to Semi-Finals and Finals held in Singapore.

Stage 1 – League Format

  • Each team plays every other team once, a total of 7 rounds per team. ii. 3 rounds each in Cambodia, Mongolia and 1 final round in Singapore before moving to semi-finals and finals.

Stage 2 – Knock Out System

  • The top four finishers proceed to Semi-Finals
  • Teams with the highest number of points being at the top and team having scored the lowest number of points being at the bottom
  • Semi-Finals are 1st Team position vs 3rd team position and 2nd Team position vs 4th team position
  • Losers of Semi-Finals will play 3rd and 4th Finals
  • Winners of Semi Finals battle for Champion of the league.

Position of teams in the table is determined by the number of points scored at the end of 7th round in Singapore. The number of goals they score in a game has no impact on the number of points awarded. In the event that 2 or more teams are tied with the same number of points, the teams placing will be determined in the following order:

  1. Goal Difference: Team with the better goal difference will qualify
  2. Goals For: Team with the least goals against will qualify
  3. Goals Against: Team with the least goals against will qualify
  4. Head to Head result: The winner of the head to head meeting will qualify

PRIZE Purse Distribution

Prizes are quoted in US Dollars

  • Champion 2014 $40,000
  • Runner-Up 2014 20,000
  • 3rd Placing 10.000
  • 4th Placing 8,000
  • 5th Placing 7,000
  • 6th Placing 6,000
  • 7th Placing 5,000
  • 8th Placing 4,000
  • Most Valuable Player 2,000
  • Top Goal Scorer 1,000
  • Golden Gloves 1,000

Australia will run a qualifying tournament organised by KIKOFF Soccer Centres to determine the best team to represent their nation. Registration of National Tournament subject to KIKOFF Soccer Centres Terms and Conditions.

  • All Players must be male and 18 years of age as of 1st January 2014.
  • Players must not wear any apparel with alcohol branding that may conflict with the Title sponsor during the event period.
  • Teams uploading photos taken during Tiger Street Football event onto their social Internet website must bear the correct event name – Tiger Street Football / Event Logo and to attached the Tiger Street Football hyperlink to their social website.
  • Winning team of Australian National Tournament will represent their Nation; proceeding to Tiger Street Football 2014 Qualifying Tournament, Cambodia, Mongolia and Singapore.
  • All teams qualify for Tiger Street Football 2014 Qualifying Tournament will agree to attend all activities organized by organizer such as Press conference, Players’ Meeting, Media Interview and etc.

For the winning Team in the Australian Finals:

  • Organizer will arrange flights and accommodation for teams playing in the Regional Tournament.
  • All players MUST commit themselves to all 3 legs.
  • All players must travel with a valid passport with a minimum 6-months validity from the latest date of travel and are required to apply their own visas.
  • All teams qualify for Tiger Street Football 2014 Qualifying Tournament are obligated to wear the sponsors apparels provided by the Organizer. Teams are not allowed to wear conflicting branding that may conflict with the Event sponsors.

TBC

tiger street football players